Three goals:
Secondary motion to accompany the speech
Have the aesthetic match the topic
Accurate timing
I do believe my secondary action is apparent. For the aesthetic I would say the character design definitely matches the dialogue; furthermore using green to colour the depository adds to the grime of robbery in the night. I approve of the majority of my timing however I think the walk up to the hole is too quick due to poor planning and inexperience in walk cycles.
Platform – burglar at a depository
Tilt – defiantly walking up to the police
Beats – inspecting gem, dropping gem in bag, walking up to escape hole, hearing police, excitedly walking up to police like they’re an audience.




I originally designed the character in a cat suit, inspired by Totally Spies and René Gruau but that didn’t tell me much about the character and fell into clichés so I considered her silhouette and took in the other designs placed in my mood board. I wanted my character to look commanding so a larger silhouette that takes up space made sense. I considered suit jackets but chose an oversized fur coat as it felt more glamorous and had a stereotypical mob boss aesthetic which spoke more to her flashy procedure. I put more thought into the mask and made it one eyed as it’s impractical but eccentric like the rest of her design and attitude. I added an embroidered eye on the other side to allude to the shot of her holding a gem in front of that eye. The sharp features also speak to her sly character.








Using greyscale for backgrounds to establish depth pushed me to learn gradient maps and blending modes.
The hole through the wall is a reference to the Hatton Garden burglary, making the story more London focused.
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